Krishna and Stacks
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Krishna is playing with stacks. In the beginning of the game, he has an empty stack denoted by number '0'. The game consists of a series of steps. In the ith step of the game, he will choose an existing stack denoted by 'p', copy it (he will create a new copy of it leaving the old one as such) and perform one of the following actions: Action 1: Place a number 'i' on top of the new stack. Action
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L1 Observation
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solution.cppC++17
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