← All problemsSign in

Killua and Magic Dungeon

Killua is a famous adventurer. He likes to go through dungeons as fast as possible. A dungeon is represented as an NxM grid. When Killua enters the dungeon he has the choice of where he can start. He can choose any of the 'S' cells as his starting point. Cells with '.' indicate empty cells, through which Killua can pass and cells with 'X' indicate cells through which he can't. In one move, Kill

HINT LADDERno hints yet
L1 Observation
L2 Technique
L3 Approach
L4 Pseudo-code
🔒
L5 Full solution
L5 unlocks only if you insist twice
solution.cppC++17

CodeSearch Tutor

Hints, not spoilers — it won’t hand over the full solution unless you insist.

voice by Sarvam AI

Sign in to chat with the tutor and save your progress.

Sign in to start