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PROBLEM3

Code a thon is programming a robot that is supposed to paint a horizontal line. Not being one to care much about efficiency, Codesmith programs the robot to move in an anti-clockwise spiral as shown below. The robot starts at position zero, then moves to position 1, then position 2 and so on. Codesmith wants all of the tiles to the right of 0 to be painted black. (These tiles are represented as b

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solution.cppC++17

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